An Artist's Thoughts...
I am biased about the beauty of wood. I love how the
grain flows through a sculpture, and working with it
in my hands is a constant reminder that the material
I hold was once alive. It is a visual record of the
experience of that tree's life. I think that wood has
soul.
A sculptor friend once described us both as makers
of objects. His work was mostly in metal, cast or welded,
and some of it large and monumental. Often his creative
process incorporated architectural design and planning
the assembly of parts that he then had fabricated by
fabricating companies. It was not a “hands-on”
process, sometimes he would meet up with the finished
product to oversee its inspection, and installation.
Reductive sculpture is a much different process, usually
done in stone or wood, and the vision of the finished
piece that guides that work must focus through a sustained
effort of the body. The design and scaling of the shape
are just the beginning. A carving is an artifact that
embodies the imagination, but it is also physical evidence
of the artists experience during the process of work.
A large carving can require hundreds of hours, and when
completed will have evolved, changing in ways not initially
envisioned.
This evolution is conceptual as well as physical. The
natural qualities of the material, subtly different
from piece to piece, exert an individual influence upon
the process of carving that can often be dramatic. A
finished carving is a record of experience as surely
as the wood's grain records the life of the tree from
which it came. This is just one way in which a carving
will “come to life.”
There is a belief that as technology grows the work
of the hand and eye become anachronistic, unnecessary.
The opposite seems to be true, that the need for hand
made artifacts of all kinds has increased over time.
Computers and internet access have helped people widen
their search.
One concept that is useful when talking about visual
art is the computer world idea of VR, “virtual
reality” as compared with RR, or “real reality.”
Much of popular visual art is VR. The image hangs on
a wall, or appears on a screen as movies and video,
and we can enter the “world” depicted whenever
we choose. Role playing video and computer games allow
the player to move through complexly detailed simulated
environments wearing simulated bodies whose experiences
connect to the player through his choices and his eyes.
The popular sub-meaning of this kind of virtual reality
is that the player has grown in experience points with
his simulation.

Sculpture has presence in RR and rather than await
interaction, generates that experience with its presence.
Sculpture can be touched, felt, and in this, case sat
on. It requires your attention, and a person can develop
the kind of relationship with a carving that people
of a century or more ago had with portraits. For example,
lovers often carried small portraits close to their
hearts, and conversed with the image as though someone
were there.

When I designed this piece, a unicorn in American Black
Walnut, I was hoping to improve upon the way unicorns,
had been classically portrayed. I was competing, in
a way, with hundreds of medieval tapestry weavers, stone
carvers of the Baroque era, and Grinling Gibbons by
refusing to copy them. Mostly it was the English oak
carving Gibbons had done for Windsor Castle in 1670.
The “queen’s beasts” heraldic symbols
of the monarchy are the lion, and the unicorn. Gibbon’s
unicorn is stocky like a draft horse, with its mouth
open, braying a challenge. It depicts marshal strength
for the reformation monarchy of Charles II. Mine is
slender, almost delicate looking because I wanted to
depict a creature so finely made that no one could ever
strike it, nor wish to do it harm. This would be, arguably,
a greater strength than previously depicted.
This carving would be better displayed in a niche,
or on a pedestal of about 2’ in height. This piece
is for sale. If interested, please visit our store. |